Click on one of your pieces to select it, then click on a valid destination square. Alternatively, click and drag the piece to the desired square and release.
Tap a piece to select it, then tap the target square. You can also touch-drag the piece across the board and lift your finger to drop it in place.
The goal of Checkers Master is to capture all of your opponent's pieces or block them so they have no legal moves remaining. The player who eliminates or immobilises the opposing force wins the game.
If neither player can force a win, the game may end in a draw — though this is rare with attentive play.
Checkers Master is played on an 8×8 board (64 squares total). Only the dark-coloured squares are used — a total of 32 playable squares. Each player begins with 12 pieces placed on the dark squares of the three rows closest to them.
The board is oriented so that each player has a dark corner square on their bottom-left. The player with the darker-coloured pieces traditionally moves first.
Moves one square diagonally forward (towards the opponent's side) onto an empty dark square. Regular pieces cannot move backward.
Moves one square diagonally in any direction — forward or backward. Kings are more versatile and powerful than regular pieces.
To capture an opponent's piece, your piece must be diagonally adjacent to it, with an empty square directly beyond. You "jump" over the opponent's piece, landing on the empty square, and the captured piece is removed from the board.
Important rules about capturing:
When one of your regular pieces reaches the farthest row from you (the opponent's back row), it is "kinged" — promoted to a King. In Checkers Master, the piece is visually marked with a crown symbol.
If a piece reaches the king row via a jump, its turn ends — even if another jump would be available. The newly crowned King can start moving in all directions on the next turn.
Position one of your pieces so that it threatens two of your opponent's pieces simultaneously. No matter which one they try to protect, you capture the other. This tactic is especially powerful in the midgame.
Guide an opponent's piece towards the edge of the board using your own pieces as walls. Once trapped along the side, the piece has limited movement and can be captured more easily.
If your opponent gets a King early, prioritise cornering it with multiple pieces. A lone King can be neutralised by two coordinated regular pieces working together.
Sometimes giving up one piece to capture two (or to gain a strategic King) is a winning trade. Look for opportunities where a deliberate sacrifice leads to a forced multi-jump for you on the following turn.